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The artwork is exceptionally well-crafted.

Unfortunately, there was not much to it in terms of gameplay and mechanics. I found it challenging to fully comprehend the impact of the stats.

Perhaps incorporating some tips explaining the game's statistics  (at the end of each attempt ) would make it more acessible.

(1 edit) (+1)

hi, you're totally right about the gameplay, originally it supposed to be a card based game with visible stats to create multiple aberrations with diff criterias


yet I wasn't capable of coming up with a code for it in time of gamejam, so i cropped it to what it is for now


anyway thanks for playing and feedback, maybe come later if you'd like to