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(+1)

The shooting is fun. As Steventus said, more gameplay-changing powerups would be good. In a lot of survivor games, they increase the player's arsenal with a lot of weapons/ability powerups. That goes a long way towards making each build/run unique. 

I think the art assets are fine but the color theme lacks contrast. I haven't played devil daggers but it has red accents on black enemies which contrasts a lot. Here the floor is blue. The hittable parts of the enemy is blue. The transparent red body makes it even harder to see. I would suggest rethinking the color scheme here.

Trance music is a great choice for a survivors like game as they tend to be "zone-out" games. With some more SFX it would improve a lot.

Overall, it's a fun entry. As a programmer, I totally understand the pain that is art. Picking a  good color palette can help a lot in that regard. 

Thanks for the feedback! :D

Good insight on the color theme. I used a palette for this, but I definitely could have done a better job mapping it to gameplay better.  Looking at it through the lense I definitely can improve the contrast way better. When constructing the map V2 + enemy models I will consider this for the textures! I will look a bit more into Devil Daggers color selection a bit to try to get the select colors from the palette to match way better than now. 

Yes! I enjoy making art, but sometimes I wish it was as straightforward as programming sometimes lol.