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(+1)

That was very funny, I finished the whole game and had a good time doing so. Dialog made me laugh a couple of times.

I liked the sudden change in genre (the sudden Pokémon style battle against the weeds), made me laugh. I do wish to be able to see the HP of enemies I'm fighting as well, as I can't plan a strategy as well if I don't know how many hits an enemy will take. I also feel like I should use items immediately in battle (kind of like in Pokémon), not just when it's my turn, so I can heal before an attack hits me. The poison heal item ends up being pointless to use when a dandelion will just immediately re-poison you... how about poison protection for a few turns? Or alternatively, give the dandelion multiple attacks to choose from.

The bushes and dandelions were great enemies, but the clovers were more frustrating than fun. They don't really require much strategy, just keep attacking and hope for the best. I do like the idea of a luck factor, but think it should have a different effect; high crit rate perhaps?

Now for some language nitpicking. Couple of errors:
peacful => peaceful
like your's => like yours
tommorrow => tomorrow
"wander the forest" I think you can "wander a forest", but usually you say it like "wander through/in the forest".
"now that it is all calm" sounds a little unusual too, I think "now that all is calm" or "now that it's calm again" works better, or "now that peace has returned" or something.

Lastly, for a little polishing I think the game menu could use a quit game button.

All in all, very funny game!

(+1)

Thanks so much for the feedback! I think those are great suggestions, and I will start working with them soon. Glad you had a good laugh as well!