Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Miss Wilson's World, Part 1: Bloom & GloomView game page

A short adventure to save your flower garden!
Submitted by daCodeMaster(); — 1 hour, 16 seconds before the deadline
Add to collection

Play game

Miss Wilson's World, Part 1: Bloom & Gloom's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#63.7534.333
Audio#143.1753.667
Overall#143.0313.500
Graphics#172.5983.000
Gameplay/Design#182.5983.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What would you like feedback on?
Bugs, pixel art tips, spelling/ grammatical errors, and just how you liked it in general.

What did you update?
Updated my game with more custom assets, bug fixes, and more

Name of updated upload (if downloadable)
"Bloom and Gloom" is technically downloadable but completely unplayable past a certain point.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Very funny set-up and I didn't encounter any bugs. For spelling the weed killer does say that it "poisions" enemies instead of poisons. The game was fun although it would be better with abilities to shake things up rather than just consumable items. I also found that the healing potion's numbers were way too low. Often times I would take more damage from their turn than I would heal up, making it better to keep swinging than to spend any time healing. Also the dandelions apply poison so often that it doesn't make sense to use an antidote until you've killed them which isn't necessarily bad but essentially takes any decision making out of the equation. 

The pixel art is pretty solid and fits the silly vibe of the game. The biggest feedback I would give on that side is that Ms. Wilson herself is a bit out of place because everything is fairly isometric/top-down but she looks like she is drawn from a side-on perspective. Making her head bigger and her body smaller would help to make her look like she is being viewed from the same angle as the rest of them. But otherwise, I think the rest fit with each other.

Developer(+1)

Thanks so much! I'm planning to have a better updated version out this weekend. I will probably make abilities a thing as well. I will probably buff Miss Wilson, and nerf the enemies. As for Miss Wilson, that shouldn't be too hard. I also want to make her a little taller too. But if she does get taller, I may have to redraw some of the props and her house. Again, thanks for playing, and as long as you had a good time, then I've accomplished my mission.

Submitted(+1)

That was very funny, I finished the whole game and had a good time doing so. Dialog made me laugh a couple of times.

I liked the sudden change in genre (the sudden Pokémon style battle against the weeds), made me laugh. I do wish to be able to see the HP of enemies I'm fighting as well, as I can't plan a strategy as well if I don't know how many hits an enemy will take. I also feel like I should use items immediately in battle (kind of like in Pokémon), not just when it's my turn, so I can heal before an attack hits me. The poison heal item ends up being pointless to use when a dandelion will just immediately re-poison you... how about poison protection for a few turns? Or alternatively, give the dandelion multiple attacks to choose from.

The bushes and dandelions were great enemies, but the clovers were more frustrating than fun. They don't really require much strategy, just keep attacking and hope for the best. I do like the idea of a luck factor, but think it should have a different effect; high crit rate perhaps?

Now for some language nitpicking. Couple of errors:
peacful => peaceful
like your's => like yours
tommorrow => tomorrow
"wander the forest" I think you can "wander a forest", but usually you say it like "wander through/in the forest".
"now that it is all calm" sounds a little unusual too, I think "now that all is calm" or "now that it's calm again" works better, or "now that peace has returned" or something.

Lastly, for a little polishing I think the game menu could use a quit game button.

All in all, very funny game!

Developer(+1)

Thanks so much for the feedback! I think those are great suggestions, and I will start working with them soon. Glad you had a good laugh as well!

Submitted(+1)

Aw, loved this one! ^-^

The game is very fun, I really liked the setting and the characters are cool. I can't comment on the grammar since I'm not a native speaker, but I really appreciated the dialogues themselves.

Regarding pixel art, I can try to give you some advice. I'm not an artist, I've only recently tryed drawing something myself and I'm rather poor (I have to thank my wife for the beautiful assets she made for me, haha), but I think that you could improve the visuals by choosing colors that go well together. In my opinion there is too much contrast between the background and the rest of the elements. Maybe try looking at other pixel art games that you like to get an idea of how they use colors together, you might find some inspiration.

Another thing that can improve visuals are the sprite size. For example, the player sprite is very detailed but on a full screen it's too small and at first glance looks a bit fuzzy. You can decide whether to make it bigger or simplify it, that's up to you and wich style do you want for the game.

Aside from these things, the drawings themselves are very nice. I like them!

Overall the game is fun and enjoyable, I want more of it!

Developer(+1)

Thanks so much! Even when I was drawing some of the things, I also thought it could use a more consistent color pallet. I'm also planning on Miss Wilson to have a taller sprite. RPG Maker shouldn't make it too hard to make these changes. Glad you liked and I hope your game does well!