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I just noticed. its been a year since you posted this, but still.

so. "feed bacc"
tldr : I liked it, you can easily get back to this and expand and polish, and it will become very good shit.

VERY JUICY gun, textures, envriomental textures. J U I C Y.
You played doom and you liked it, thats good:)
I see gun behavior and design is inspired by doom rocketlauncer shotgun. kool.

gun lacks projectile rendering, muzzleflash.
No indication of rockets chariging aside from sound.

enemies are okay, just not really fitting wiht textures that are glowing. i'd prefere same dark industrial as walls in corridors,, with glowing bits. When enemy gets killed, i should be able to go through body, so are drops.

health and ammo pickups are spawning midair or ON CEILING quite often, and i was able to pick them up by jumping and hitting head on ceiling.

I wish there was more indication when im hitting enemies, like stagger or more particles, or enenimes grunting. Sadly no indication of current money aside from shop widget.

sound balance is off, music is too loud and overwheling other sounds. steps are barely hearable(if thats a correct word)

You know about the navmesh problem, ive seen you asking about it. I encountered same shit developing literally same game aswell.  dunno how to fix it.

And PLEASE enable frame limiter on this and all your future projects. my pc tire to took off into space renedring 300+ fps. 60 would be more than enough :)

<3

I appreciate you still leaving feedback so long after the game came out! There are some grunts when enemies are hit but perhaps the attenuation distance for them was too short to be heard very often. The navmesh stuff is frusterating for sure, no idea how to work around it.

Thats the wonders of internet rules. If you put something on internet - its stays there. Forever.
Im hoping you will continue this, or release sources if possible.