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(1 edit)

Hi kolanski,

I don't know much about blender but it should be a pretty simple process

  1. Import all the FBX you need on your blender scene.
  2. Create (at least) 2 new materials
  3. Add the provided textures to the diffuse channel of each material 👉Use one of the variations "...Var_A" on one of them and assign the "...DECO or _PROP" texture to the 2nd material
  4. Assign the "DECO" material to all the "DECO_..." named meshes
  5. Assign the "VAR" material to the rest

and that should do it :)