Highly creative element bending mechanic so always appreciate that! Using the environment to for navigation/combat is a big plus towards the Metroidvania genre in my books. The music sadly was stuttering a bit but it wasn't too overpowering so not a huge deal. I enjoyed needing to shapeshift as a reaction to some things, but it feels like a slight delay when switching mode which can sometimes be a little frustrating. Oh and the death sound effect felt a little out of place for the rest of the ambience. Not a dig I just feel like the team wasn't perhaps totally on the same page with the entire vision. All that aside, the game starts strong and immersive, and encourages exploration so well done!
P.S: Any feedback towards our game would go greatly appreciated also!