Hey 👋 Narrative Designer here. Sent you a request if you'd like to chat (capndell)
Adelle
Creator of
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Hey there, I'm Narrative Designer looking to collaborate with a team (25+). Also I am open to working with other writers. Dropping my portfolio so you can take a peek at some of my work so far, I'm due to update it soon: https://www.clippings.me/adyscripts
Hey! I like the concept of wall jumping to get around the environment, I have only seen it implemented in a couple of games so far and it's an enjoyable trait for sure. I would suggest changing the mechanic from just spam space bar to jumping left to right t o climb the walls. It took me a while to figure out how the jump worked and when I did I still didn't feel in control of my character. Also when jumping forward I had to get the pixel perfect frame to land on the other side, sometimes requiring me to actually leave the platform before jumping which felt a little odd. It's not a huge deal but it did feel a little inconsistent. I appreciate the map you designed and I'm sad I wasn't able to explore it more. I think if you polish the jump mechanics a little more you'll have a really fun game!
Hey there! The game crashed in a few instances such as taking dmg or entering a room, it was doing it a lot especially when going back into the previous room from this one. I did install the exe file to give it as much of a fair rating as I could, but sadly I wasn't able to finish it because of these issues so I'll do my best with what I was able to play.
I really liked the art-style and the simplistic yet effective level/ability design. I also liked the enemies gave you points to collect and how the main 'peck' attack felt very in tune with the character. The opening was nicely stylised also, would have maybe benefitted from some sound effects as well as in some of the attacks such as the arrows. The dash felt lovely it had nice momentum, but it has a short cooldown. I would have liked to see it displayed somewhere so I knew from the start I couldn't spam it. I felt quite free to explore wherever I chose so good job for that too.
Overall a sweet and enjoyable game which felt very cohesive so well done despite the technical issues!
Such a cutie game. Love how smooth the leap feels (truly like a cat's), makes the jumping feel really fluid and enjoyable. Came across some bugs which made it hard to procced all the way, but from what I managed to play I can say I dig the overall concept and I think with a little more time polishing things you'll have an awesome game. Was refreshing to see gameplay that is centred on dodging and surviving. Would have been nice to have a reset button so you don't have to reload if you get stuck somewhere you can't get out of, which happened a couple of times. Music is a vibe and really compliments to the overall ambience!
Hey there! The mechanics have been well thought out in this game, I enjoyed learning them and manoeuvring myself around the map. Felt I was decently in control. Also tops to you for including a mini-map helped a ton! Having these mini tutorial modes each time you earned a new ability was super nice too and must have taking additional effort. Around the elevator section 'something amazing' is where it got a little hard for me but might just be me. I reached an area where I think I might have needed dash and I didn't have it yet after going top left and climbing over the red blobs there is a row of them on the ground and I had to take damage. I pressed O but I couldn't figure out the dash command. Also in the same room I fell down into an area you can get stuck, but I just pressed R so not a big deal. I spent a good half hour on the game and from what I played of has tons of potential, a little sugar rushy too which I always appreciate. Wall jump my fav ability thus far!
Hey! I'm a creature of habit so the controls were a little tough on me so I didn't get very far sadly, but I'll give what feedback I can . I like the crouch mechanic, not a lot of games seem to have incorporated it. I liked the realistic feel in the gameplay such as fall dmg, went well with the overall ambiance. The old school art gives a rustic feel, felt like I was transported in a good way. There were some bugs upon dying mainly is when it would glitch but nothing major. I would suggest maybe introducing difficulty a little more gradually, for example just having an initial area for tutorial/getting used to how jumps feels, then adding the real danger.
This concept kinda reminded me of 'Getting Over It', essentially a rage educing game with the goal just to reach the top or x spot. It's actually quite addictive even though it's simple. Would have been cool to see more pathways to explore and perhaps a score board to fuel the drive to get higher. I see this game having the potential of making levels which increase with difficulty which would fit better into a classic 'metroidvania', or alternatively just harder the higher you go. Also the ending screen was a little anti-climactic, I don't think I got the chance to see the 'portal' I was meant to go into. Fun concept though!
Feel free to review our game if you have the time, any feedback is super appreciated!
This is a sweet little game and really good quality for your first game jam! The art and audio ambience is so relaxing it's almost therapeutic in a way. I played it till the end, controls were simple but really smooth. Would have been cool to have a small crosshair for the slingshot but just food for thought. I liked the way you incorporated the hidden passageways. After discovering the first one it really made my want to play the game till the end , bc the Metroidvania essence of freedom of exploration was well embodied. The little secret was cool, but would have been nice to get a reward at the end, like literally anything just for the sake of it.
P.S Any feedback towards our game would be super appreciated too, if you get the time ofc!
As someone who loves feeling like I'm on a sugar rush this games did wonders sensory wise for me. Loved the sound effects and zappy mechanics all very satisfying. Saying that it does sometimes feel I'm not fully in control of what I'm doing. Some things felt toggled like dashing, and when using the gold boots I didn't feel like I was doing anything special to activate them. I understand it's by jumping on things but I didn't see an indicator of how many actions I have with it so it felt a little random. Oh and I would have love to shoot with the mouse button but that's really minor tbf and more about habits. Sometimes a little lag too especially when jumping. Awesome immersion overall really enjoyed the high!
P.s: Any feedback on our game would be truly appreciated also!
Hey your game is SO addictive I love it it! Also original cool hybrid idea. I played from what I believe is start to finish, I beat the boss at hell's greenhouse is there anything I was meant to do after that? My only critique is if that is the case it didn't feel like it came to a proper ending, again please let me know cos I do not mind re-playing it. Art is funny and cute and dialogue too. Mechanics pretty easy to grasp which I like. I maybe would have liked some sort of dash or speed, and not so many things on one scroll wheel, bc it meant sometimes going through a lot till you had what you needed. Love the farming concept lots and lots of potential!
P.S: Any feedback on our game would be truly appreciated also, if you have the time! <3
Highly creative element bending mechanic so always appreciate that! Using the environment to for navigation/combat is a big plus towards the Metroidvania genre in my books. The music sadly was stuttering a bit but it wasn't too overpowering so not a huge deal. I enjoyed needing to shapeshift as a reaction to some things, but it feels like a slight delay when switching mode which can sometimes be a little frustrating. Oh and the death sound effect felt a little out of place for the rest of the ambience. Not a dig I just feel like the team wasn't perhaps totally on the same page with the entire vision. All that aside, the game starts strong and immersive, and encourages exploration so well done!
P.S: Any feedback towards our game would go greatly appreciated also!
Short but showed it was very well thought of every step of the way. Nice slippery mechanics and cute narrative. Don't really have any complaints except maybe adding additional WASD controls for those who are a creature of habit like myself. Has so much potential, would definitely come back if more levels were implemented.
P.S: Any feedback on our game would be greatly appreciated too!
What a cute little game! The mechanics felt smooth MC has very slippery movement which was cool. Reminded me a little bit of a condensed version of Realm of the Mad God, which has been one of my fav guilty pleasure rouge like games. I think your game would suit a similar style of gameplay were kill waves of enemies (harder enemies in different areas etc). So potentially to hybrid it with rough-like mechanics might be a sold way forward. Sweet game, I would have liked a little bit of a story introduction or narrative nuggets, but ofc that is team and time reliant when it comes to jams.
Feel free also to try out our game!
Hey there! This game felt smooth to play overall made me want to collect as many items as possible. I also like the theme of escaping as the main motivation to a Metroidvania. In terms of cons I feel like there were a few bugs here and there, like sometimes I wasn't resetting when I should have died ie. falling into the pit of spikes and had to reload. Also the bot at the exit can end up blocking your way out and ladder, not sure if that's an intentional challenge but worth noting.
I liked the large scale map and the feeling of it being almost a little roughish like. Congrats on the fresh idea!
P.S: Feel free to review my game too!