Wow, I was not expecting something like that. The atmosphere is really on point, the art, designs, dialogues and music, everything complement each other to immerse the player through Junes instable and emotionally charged journey. I feel like the game fit well "Life's but a walking shadows", as, even if June has magical power and feels great about helping people, she can't help herself and would like to go back to her previous life (+the reference at the end of the first nightmare...). The challenges facing June are very human and relatable, even more in nowadays world.
I am impressed that you did managed to pull out such a consistent experience: the story, code, art and music of the whole game in just a month. There is so much work and attention to details (I mean, even the font is changing based on the character talking).
I remembered I was playing a jam only after hitting the start of the second nightmare.
Can't wait for the story to be finished.
Good luck!