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Yeah I should have maybe given a table for that. Hunting down enemies is meant to be sort of tough, but I'd considered making it a little more likely they would stay still to make it easy cause yes you can end up doing a lot of dancing around just to get into a battle. I'd originally planned to have enemies swarm you go after trying to battle you if you happened to land diagonally, but I got nervous about too much at once during gameplay and also the implementation initially worried me.

(+1)

I did update the description to contain information about what’s weak and strong and other helpful info.