Definitely a steep difficulty change between level 3 and 4 but the core concept is strong. The roshambo aspect helps to shake up the gameplay and trying to line up the correct unit for the situation made for some fun puzzling. The graphics were a bit light and I have a feeling this one would be pretty rough for people with blue-red color blindness since the brightness of enemy/allied feels identical aside from the color but that's hard to say since my deficiency is on the red-green spectrum. Otherwise solid entry and had plenty of fun!