Appreciate the feedback!
I am so glad you and everyone seemed to like the aesthetics! I love making retro PSX stuff, but I am not big on horror visuals which is the biggest use for the style so I am really happy it works with people :D
Yeah I totally get enemies location issue and it has been a running issue for a bit. I was initially trying to go about using spatial audio for that like DD, but honestly even playing myself its exactly the best for this I feel even if all audio was added. After some feedback I am planning on placing a minimap somewhere. Also I can add a reticle if it helps. I can add that for features for the next version after the jam! :)
I can definitely add some more weapon types of upgrades! At the moment I have Cherub and Star Buddy which are roughly mapped to Friendly Ghost from 20MTD and the Bible from VS. I have a small list of potential others, and I can add those onto the next major update!
The funny thing about that is that there was supposed to be some more content. I have two bosses coded up that were supposed to appear around minute 4 and 8, along with two new elite enemy types that spawn similarly which are similar to DD’s spider and the Tree from 20MTD and exploding enemies. DD has these unique enemies appear on certain intervals so I wanted something similar to keep things fresh. I had to scrap them since I really want to check the very core some more before expanding and for art reasons as too many default cubes would have been confusing I felt. It was a bit rough to have their AIs there but not ready for the game. I should have those in the next update as well as I am currently working on the art for those (with the feedback gotten from here as well).
I am doing a V2 of the area, and I will take your points into the new design. I feel way more comfortable with SFX so I can try to add some noise texture to signal that a wall is being approached!
Thanks once again for your feedback! I will def have a new version out soon, most likely sometime early next month. :D