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(+1)

I was considering a way to make the terrain procedural, rather than static (so you could walk indefinitely) - but the way that the snow deformation works today would need an overhaul. I also considered making the terrain "bigger" if that makes sense, but after experimenting with it (and trying to shoehorn my horribly unoptimized mesh) I had to cut it due to time constraints. 

I would ultimately love to re-explore a way to give the player more room to explore. I.E, pick a direction and walk unobstructed - post jam, I may even get around to this. 

Thank you for the awesome feedback!