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(+1)

Really nice experience! The slow buildup of blending the regular idle and the hurt animation is really effective, I only realized that the character was getting cold when it was almost over. The snow trail effect is also really nice!
One thing that I feel could have made this better is if there was no invisible wall as it kinda pulled me out of the wandering expereice when I hit it first time. Either way, good job!

(+1)

I was considering a way to make the terrain procedural, rather than static (so you could walk indefinitely) - but the way that the snow deformation works today would need an overhaul. I also considered making the terrain "bigger" if that makes sense, but after experimenting with it (and trying to shoehorn my horribly unoptimized mesh) I had to cut it due to time constraints. 

I would ultimately love to re-explore a way to give the player more room to explore. I.E, pick a direction and walk unobstructed - post jam, I may even get around to this. 

Thank you for the awesome feedback!