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The literal first thing I do upon booting up the game is get stuck in a wall. Off to a good start!

Mean jabs aside, I do really like the futuristic/low-res aesthetic, and I'd be interested to see real levels in this framework. The battle arena itself is a little hard to judge since it seems to just be there for testing purposes; maybe you could put in some background details like buildings or stars/planets in the distance, but that's about all I can suggest. The shooting controls are smooth and the gameplay loop seems neat, though again it could've used real levels. I think the music is good to have here, but the loop felt rather short and should probably have been extended more.

Really, my biggest issue is probably some UI/UX stuff. The HP counter should probably be more obvious, there were times where the upgrade menu lingered on-screen even after selecting an upgrade (it was still visible even when the game unpaused), and there seems to be no way to pause/exit the game yourself. Aside from that, I'm actually pretty interested to see where this goes.

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Thanks for the feedback and playing my game! :D

Lol, yeah that is still a bug. I am planning on increasing the size of the HUB to add in space for some new playable characters and game progress data so the wall glitch will be gone by then. My guess is the normals are flipped on it, but I am sure I can fix that.

Yeah real levels would be cool! I am planning maybe in the future as I was interested in attempting a roguelike more like Nuclear Throne as an FPS, but at the moment I want to keep it a pretty simple arena shooter in the spirit of Devil Daggers or maybe an FPS Brotato. I am planning more enemies and bosses though to keep it interesting! I am also playing with the idea of an infinite arena like the old Swarmlake had, but that would come later as a potential map if anything though.

Nice catch on the song loop! Its only about like 20 seconds before it looped. I ran out of time, but really wanted to put something so that is what ended up happening. I am working on the full song at the moment :)

Thanks for the feedback on the UI/UX! I do agree it should be more obvious. I am thinking of maybe making the health be lights on the gun or hearts rather than number. I will play around with this as I personally cannot design UI or want to animate it like at all so I am for like the most diagetic as reasonable possible lol. Though if I have to I will fold lmao

Also I will defiantly fix up the menu glitches and add in a way to exit the game! I will place those into my bugs column and feature column!