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I like this concept a lot, the echoes are such an interesting mechanic to play around with, really unique way of thinking. Almost everything about this game feels like Celeste, both visually and musically to an extent, which I think is really cool. The game gives you just enough hand-holding with the first echo orb things before throwing you in the deep end, but it’s really satisfying once you’re able to get through. I found the game quite hard, but I’m also really bad at platformers; none the less I enjoyed playing it a lot. Nice work :).

Thank you for the feedback :D. Celeste was definitely an inspiration for various aspects, especially the tileset sizing.