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Made it to day 12, having an enemy respawn in every 0 seconds is a bit overkill though. no way anyone can survive past day 12. lol

Nice work! i liked it. if thats a highscore system - i would have made it mandatory to make the user write their name .. and maybe some prompts. also, the ui messes up when you have alot of $$ and 10+ lives.

but good work. i enjoyed it,

thank you! The mutations are chosen randomly so it’s not always guaranteed you will hit that rate at day 12. There are 3 choices and 6 stages before 0 second respawns so on average it should happen around day 18 but looks like you got it early.


I definitely considered adding a floor to the respawn rate before 0, but I also wanted the player to get overwhelmed so they can’t go on forever.  There’s a lot of balance tuning I could do but I ran out of time so I stuck with the simple linear curves.

Thanks for the UI suggestions, that’s still something I’m weak at, and also ran out of time on optimizing. I’ll definitely try to fix these issues in an update!