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It immediately felt like a quality game when I got in. Great animations / ragdoll, vibrant color and a palette that was inviting.

The instructions on the ground as you walked out for the first time made me want to run back and read it twice!

I really liked the run sound / mechanic too, so much I didn't bother sneaking, I just tried to avoid the guards as much as possible!

The variation in floor textures and the placement of the girls, guards and props was really well done too. Even though the assets are repeated, it did not feel repetitive or monotonous. Some of the spots even felt unique, and on further plays I would recognize distinctly the positions I had been to before.

(+1)

Thanks for the kind words and for playing! I had a hard time with those animations as I didn't bother rigging them I just animated each bone by hand lol. The dancing girls and walking guard animations were mixamo though. The rest were animated in Blender. I wanted to have a proper hide mechanic like in assassins creed or metal gear solid where you could dive into a bunch of pillows but I didn't have the time to implement it. With more time, maybe I would have been able to add another level or two that are smaller and more compact to teach you the mechanics before you reach the courtyard. Oh well, I had fun making it and that's what is important!