Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Wow awesome! The story and depth is really impressive. Love the foreshadowing and sneak peaks of the powers you will attain as you go through the first areas. However... at a certain point I did start to feel impatient waiting for a powerup after seeing 3-4 screens I couldn't pass through — and the mysterious sand orbs I wasn't sure how to interact with. They looked like powerups to me. However (again) this DID make it feel super satisfying to finally get the winged sandals. I really felt the impact of the upgrade since I had a long journey with the bare minimum to finally get them! The next few powerups felt similarly. The levels were really well-designed to make you anticipate how much the next powerup will help you — having the wall jump and meticulously wall-jump when there are breakable blocks and gusts of wind around which would make it SO much easier (eventually). I really liked that aspect of it, and the backtracking and navigation feel worthwhile. The map did sometimes feel a bit sprawling, though. Some screens were fun, others felt a bit unchallenging.

I appreciated the frequency of save points as well. The character writing and story was really intriguing too. I think the rogue assassin enemies looked a little too much like our friends though, so one time I got backstabbed thinking I could talk to him and took my hand off the mouse to press Enter :P Never again lol

Awesome work on this!!! I'm going to have to come back and finish my playthrough. (Just got to the wind jumps — really cool mechanic!!)

Hello,

Thank you for the detailed and nice feedback! Indeed, you have thoroughly analyzed the game.

Sure, as you said, feeling impatient followed by the feeling of satisfaction was an intended consequence through level design. Right after getting a new ability, you can know the main new opened routes to take if you have been paying attention. I am glad that you understood this!

And yes, I admit that sometimes I felt forced to build a couple of rooms that felt a bit filler to connect two more interesting parts. I hope that this did not pull you off the experience though.

And also yes, thinking the assassin is your friend is now something common among players :D We will need to amend this.

I encourage you to finish the game! You may find a sequence break to acquire abilities in different orders. And you will find abilities such as riding on those wind tunnels, and even Teleport! I think you will like it. All followed by a final boss.

Keep in touch,

Cheers