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The game is a perfect length for a game jam. Just enough backtracking and precision platforming sections. The enemies were a bit trivial, however. I decided to avoid the air enemies completely because they were difficult to hit with melee. Not that it's a bad thing; they were just like moving obstacles to jump over! The final boss is also really challenging but rewarding. I think the rage mode is just sliiiightly too fast. It's tough to balance difficulty.. but seriously like 6-12 frames would have let me get one more attack in per phase. It seemed he had 0 cooldown between the moves sometimes and one run he did like 6 shockwaves in a row. One other thing that really made it difficult for me was maintaining the exact distance I needed to hit with my dagger, while NOT getting hit by his body hitbox when he did his shockwave jump move. The angled path he'd take to get into the air would often times knock me back and damage me in a way that felt a bit unfair. Like the only way I could avoid it is not trying to attack at all.

 Thank you for implementing the gamepad controls! I really had difficulty on the boss with keyboard. Took me like 10 tries but i finally took him out with 1 heart left!!!

I said a lot about the gameplay, but also the music is great and the art is perfect. Love the characters and monster design, and the boss is phenomenal.  Love the glowing eye flash when he goes into rage mode! Things got really intense after that. I had a blast with this game!  That was super fun. Amazing work!!