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(1 edit) (+1)

The level of polish on this game is awesome!
Liked:
- Different starts kits were all unique and felt different to play.
- Boss death animation <3
- Sound, Art, Polish ... all great

What could be improved:
- Distinction between character and bullets. Quite often I was confused where the MC is right now. Change the color of MC or change maybe the color of the bullets?
- Spinning balls. They seems a bit to weak for me in comparison to the other options. Especially against the boss
- When finishing a stage all pickups left on the ground can't be picked up :(. Either let the player walk around for like 3 seconds more or auto collect them. That was a bit frustrating when playing to me :(
- Some modifiers like double wall appeared multiple times. But when I picked them again nothing changed :(
- Anomaly: I feel like the game would have been even better if the final boss were a lot tougher. Maybe you cant even beat him. The longer you survive against him the more points you get. And he scales with time that way he will beat you at some point.
This would lay the focus on scaling your build while trying to have minimal anomaly as long as possible. I say all that because right now I feel anomaly doesn't play such a big part in the game. When you reach the boss you are gonna be strong enough to beat him anyway. In my first run I ignored anomaly all together and beat the boss easily. But that is just my opinion. Curious to hear what you as the Dev thinks about that.

Cheers <3

Thank you so much! I wanted to implement most of what you propose but simply ran out of time. Regarding Anomaly: I planned to add multiple levels to the Anomaly meter that periodically spawn anomalous/stronger enemies and whole Anomaly event rooms. Unfortunately, Anomaly right now only only helps to delay the Boss fight to get a bit stronger, but it’s easy enough that players don’t need it. :/