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Thank you for playing, I'm so glad you enjoyed the game! That's a cool detail about Amnesia, I didn't know that. I've heard good things about the series, but I don't handle first-person jump scares very well haha, so I tend to stick to top-down and side-scrolling horror games. The whole no-battles idea actually came from the first Fear and Hunger game (a very disturbing RPG Maker horror game, so tread lightly if needed), where you're encouraged to avoid most of the enemies and don't have to fight the large majority of them! I also think leaving everything in the top-down perspective gives the player's imagination more room to fill in the gaps of what the enemies look like.

Letting Xander out doesn't bar you from any endings, but it does make one of the endings in the final Cave area more difficult to reach as he'll chase you from it. That's great you were able to get at least half of the endings though--I didn't want it to be TOO big of a challenge to get more than one in a sitting.

And I'm happy to read you found the story engaging and the music spoopy, those were my main goals :D Thanks for your comment!

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OMG then do not play Amnesia. I love scary stuff and jump-scares dont bother me much and even I was like, come ON man...  I jumped in my seat so hard that I scared my buddy sitting next to me a few times haha 

Thanks for the rec I will check out Fear and Hunger! I haven't actually played a lot of RPGMaker games, this has been my first experience with the tool. Definitely your game left a lot of room for my imagination to scare me-- the enemy sprites were super effective and creepy especially the wonky guards. It's enhanced I think from the dissonance of using cute chibi RPGMaker sprites!!