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This is actually the game I've spent the most time playing so far.  It felt pretty good to move once I got into the groove.  I liked how the NPCs provide humor and gameplay guides at the same time.

I think it would be good if the instructions were a bit more explicit about going left instead of right at the start.  I didn't understand that I was "climbing the door" when I went right the first time and I almost lost interest until I saw the comments here and gave it a try again going left.

I liked the aesthetic and the all the bleep-bloop sounds and was really impressed by the character controller.  I was really delighted once I figured out how to move.

yeahhhh lol i forgot to turn off the climbability of the door last minute and it turned out to be a pretty critical error when the design is trying to be that subtle