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(1 edit)

Don't know how you found it but want to share automatic tool. Go in godot to Project>Tools>Orphan Resource Explorer


And you can also add .gdignore to the folder if you know there aren't files that should be accesed by godot

Oh I didn't know it existed as a tool, thanks!

Also the answer to the "Don't know how you found it" is just that I looked at the folders and saw that the audio one was the only one at 59MB in a project that is 67 MB in dimension 

I can also give you one more recommendation about further optimization of godot. Compiling it from source with disabling unnecessary to your project features although it is a bit not flexible tool to cut unneeded thing or even use build_profiles which are a raw/experimental piece of ***** but work greatly

Yeah, about that I knew, but it seemed an overkill for jams honestly