Hi, thank you for the game! The idea of WASD changing their behavior was new to me. Quite mind-blowing, I liked it. Unfortunately, my lifespan was relatively short. It may make sense to have weaker enemies at the start so players can get deeper into the gameplay before facing the real challenge. But it could be the fact that I rarely play shooters. PS: I noticed a bug with aiming guides. A pair of them got stuck on the level for me.
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Thank you for the feedback! I indeed left level design for last in the development and it suffered for it, I did want for people to get a bit confused or uncomfortable with the controls but it's true I saw people struggling too much with the first enemies, something to maybe fix in the future.
I saw that bug once but wasn't able to replicate it and fix it😅 Thanks for the screenshot