Fantastic write-up. I was wondering about the map-gen - it was sufficiently challenging to explore and navigate without generating completely frustrating dead ends (such as ending up in one "prong" of the map only to find that the exit is on the other prong). Very interesting
Question: I can't speak to this with certainty, but I could have sworn that twice so far I've had maps (both cases it was the first level - chronologically, I mean, not LVL-1) where one of the data nodes was in an enclosed space only reachable via Burrow. One was a particularly memorable occasion because I tunneled into the room with the node and a patrol in it, had the Hunter follow me in, and then circled back around to the entrance I had made to get back out. I don't think I could have possibly missed an existing door if there had been one. Do you know anything about that?