It shoulddddd be the case that the validity checker will reject the map in the case you describe. I have seen cases where players think it’s inaccessible but it’s not.
- You can press buttons diagonally, and the validity checker will consider that to be ok. I should just make this not ok.
- The path can be very far, and feel impossible if you don’t have as much confidence as I do there will be doors where you need them along the way.
Or the validity checker could be broken! It was a hard bit of code to test in a hurry. I didn’t have time to build up nice test sets that I had pre validated. So it’s quite possible there are errors that my manual testing missed.
Thanks for reading!