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The Art

The bright blue floor is a bit straining to look at while moving and although I like the colors for the enemies, their transparent look makes them hard to see. I love the visual style a lot and I think the biggest improvement would be to change the floor color. It makes the enemies and half the magic circle on the gun difficult to see.

The Music

I enjoy the music

Other Feedback

The gameplay is a little confusing. It feels like the enemies are either spawning right on top of me or they are moving too fast for me to get distance away from them. I'm not sure if I've killed them or not. A more readable confirmation sound effect or visual effect could be added. 
The power-up options show pop up as I'm still shooting so I end up clicking one without having a chance to read it.

The movement feels good while the aiming and shooting are very satisfying. I don't have a lot of experience with survivors-like games but I'm confident that this would get me hooked.

(1 edit) (+1)

Thanks for your feedback! :D

I am definitely changing the floor color next update. Its color messes generally with everything else as my gems are blue and enemies are transparent red. I am taking notes from other games I am inspired to create a better color palette to work with!

I noticed the startup time for learning the game is bit rough. I am now planning on writing a tutorial to resolve this! I also recently redesigned the spawner enemy to be easier to see / read,  and to do a visual +audio cue for when the spawn occurs. I hope that fixes the spawn the head problem!

As for the fast enemies that might be the tank chaser types and that is hindsight 20/20 from me. I initially designed them to only be dodged 100% of the time by bunny hopping, but I did not even explain that was possible. I will add this to the tutorial and also adjust the stats of them to ensure they do not get the player instantly.

I got the upgrade screen feedback, and I think I got the fix for this actually. Next update will have the player initiate the upgrade sequence via the tab button. I played with a slow mode, but I think would be easier and not interrupt the flow as much or feel too weird. I will also make sure though a level up is obvious by making the level up sound is audible

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You're welcome! Thanks for sharing it😊