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(2 edits) (+1)

Great unique visual style and moveset! Killing enemies was very satisfying too. Maybe it was a bit uncanny that you had to jump to go faster before getting the dash upgrade though. Don't know if it's just me but the pink key was very hard to see because you went past it so fast, I was stuck there for a good while.

Thanks for pointing that out! I think I'd like to add some sort of compass mechanic to help players find the next key objective point.