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Nicely done! I also went for a "Upgrade and Launch as far as you can" style of game, though I have to admit the art for your game looks a lot nicer. I thought the sounds were pleasant to listen to and it felt satisfying hearing a bunch of pickup sounds as you speed through a lot of collectibles. 

 I will say that the hang glider is a bit too powerful at staying airborne in my opinion. It made the first run where I got it last *way* longer than the previous runs, and I felt like the only reason that run stopped was cause I got tired of using it after a few minutes. 

Aside from that, I enjoyed the game. Good job!

Oh wow, that's really cool. I like how we approached the upgrade system in different ways which gives it a totally different feel. Huge thanks to my artist for the sprite work! The hang glider is sorta meant to be a "freestyle mode" as it's the final upgrade you get, but it's definitely very overpowered.