I love the idea, but the combat feels a bit flat. I had no idea which enemies I would be fighting, so I died very quickly.
Viewing post in Tiny Adventure Islands jam comments
Thank you for playing the game!
I'm not sure what you mean by combat being flat? Is there something in particular that felt lacking?
As for which enemies you would be fighting, i did actually include them in the orb interaction is why you can "Inspect" it.
I was planning on including NPC hints and tips regarding enemies as well, but unfortunately didn't have the time.
Dying is part of the game, although poorly explained(aka not at all) and should be used as a way to progress.
Btw, i will try playing your game as well in the following days. Cheers!
Hey! Thank you for your suggestions!
Giving the player some starting equipment choices or making equipment rewards from fights more interesting than just flat stat gains is certainly something i want to play with more when i end up updating the game post jam.
As for the enemies, the ones on the first island should be the easiest, because the fighter or even the shaman should be able to take care of most of the in 1-3 hits per enemy.
But given that newer players may not totally get the game from the start fights could be a bit easier at least early on.
The problem is that i just found out now there's a bug with the fighter, or more specifically his attack buff that makes his attack be 0 somehow.
So you may end up seeing 1 damage from him rather than his usual 4 or higher, making the fights way harder than they should be.
I will have to look into the other characters as well, to see if they suffer from similar issues, javascript is kicking my ass right now..oof.
Of course, nothing i can do about this right now but it's certainly something i want to fix post jam.