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I love that you included a full postmortem in the devlog for this, going to have to consider that for future jams as well. I did run into the slightly off-sync controls but managed to get to level 4. This actually reminds me quite a bit of "Bit.Trip Runner" but in that game it's just the obstacles that are synced to the beat.

Great choice of tileset and music as well!

Thanks! The postmortem was a nice way for me to sort out my thoughts and have something to look back at later. I haven't played Bit.Trip Runner but I'm going to take a look at that. My main inspiration for this was Crypt of the Necrodancer.