Thanks for playing and sharing your video! I enjoyed watching and seeing what some of the pain points were :)
smallfroggames
Creator of
Recent community posts
Pretty fun game! It took me a few levels to get into it, but once I did the gameplay became more addictive. I didn't really understand why more point scoring areas popped up until I was able to buy pucks, because it seemed impossible to get them with just two pucks. But once I had a third puck, it made more sense. Good work on this!
Cute little game! I liked the inside the body theme. I was able to finish it although there were a few tough parts in the levels and quizzes. I felt like the level difficulty scaled up at a pretty nice pace though. One suggestion I have is to maybe change the health bar to a heart system. I was surprised that I could only take two hits based on the health bar visual, and I think something like hearts would fix that.
I like this silly take on the theme! The art and audio is great. The mini games are pretty fun, but a little too long. I would have liked to see the sock sorting game split up into rounds with more mechanics or difficulty in each round, instead of one long round. Overall cute game, and good job making the gameplay, art, and audio feel really cohesive!
I love the concept of this game, and the art is great! The idea of your actions changing the environment around you is really interesting. It would be cool to see this idea taken further with more challenging decisions, as currently I figured I might as well always choose the "good" action to get the best treasure at the end.
What a cool take on this concept! The box switching mechanic is really well done. I like that you can see the other 'world' within the player box, and the zoom in/out is smooth. It would be nice to add WASD movement in addition to arrow keys too.
I do agree the other map within the box is a bit hard to see sometimes, maybe you could just make the level bigger since there's so much empty space around it. I'm also not sure exactly how the level ending works. I got to level 4 and was able to get the red box to touch/overlap the yellow box through jumping or falling, but the level didn't end. Also on level three, I had to try a few different iterations to progress to the next level, even though the red box was touching the yellow one in some of them (it eventually progressed by falling onto the yellow box from above).
I can't believe this short game jam game made me so emotional at the end. Amazing work on this though! The style reminds me of old flash games I used to play, but much more polished. The swapping mechanic between worlds and the puzzles were really well done. The game feels very polished, and the only "bug" I ran into was a long pause after completing the cabinet on the pressure plate puzzle. All of the elements work well together to make a cohesive, fun to play game.
Hi, thanks for playing my game and leaving lots of feedback! This was my first time making a game where I also made the art, so I can agree about improving the art. My goal was simply to have non-premade art, so I just drew stuff quickly in a pixel program. I've started watching some videos on game art and pixel art and am going to try to improve for the next game, or maybe even replace some art in this one :) I also agree about the gameplay being pretty simple and boring, I'll have to think on that a bit more to figure out how to improve it.
I can't believe this is a game jam game! It feels like a fully realized game to me. The art is great and cohesive, and the story is very intriguing. The only feedback I have from what I played would be to have a way to auto-complete the current dialogue so I don't have to wait for it to be typed out.
I really liked this take on the theme! I've played Reigns before, so it was fun playing a different take on it with everyday life. The UI and art is really clean and well done too. It would be cool to add some more context after each selection on how you feel, to have a better idea of why the emotions go up or down.
Super cool game! It had a bit of a learning curve for me to figure out how the game controls worked, and then I didn't really understand what each card did other than having certain placement requirements. This could definitely benefit from shorter rounds of slowly introducing cards, so you have a chance to learn what they do. It actually reminds me a lot of a game called Dungleon, which is a Wordle-like game where you have to put pieces in a specific order, and they each have different rule sets. But overall great work on this, I'd love to check it out again if it gets any updates!
Great game! I love your take on the theme and the implementation of it. The graphics, controls, and audio are really well done. I agree with another comment about this reminding me of Papers Please. There were a couple packages that were not really clear to me why they were dangerous or not dangerous, but overall everything was well done.
Amazing game! I played a couple times to see different endings. I ran into a bug, not sure what triggered it but sometimes after I picked up some items I couldn't pick anything else up and would have to restart the game. I love the art and vibe of this game, I could see it being really fun as a puzzle game where maybe you have to sacrifice things in a certain order or something!
This was such a pleasant game! I really enjoyed it and ended up being very engaged in the game and was able to finish it. I didn't notice the star icons for the first few growths that I did, so I think those could maybe be made a little more noticeable. Once I noticed them though I really enjoyed the game play and the challenge of trying to reach certain points while balancing the water and light.