This was a neat idea! The timing aspect had a pretty thin margin of error sometimes, and especially the later levels where you could get hit and die made it feel more action-y and than puzzle-y. But it was still fun nonetheless. I ultimately got stuck on the level with the rotating flame (I think it was the one right after the potions get introduced). Every time I looped back close to the beginning and hit what I thought was the next switch, I died. I’m guessing I was close to the end, but ultimately gave up.
Regardless, solid first GWJ entry! Nice job!