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Very unique view of horror games. Really love the concept of slowly changing routine, when player slowly adapt to some things and events and environment constantly changing, keeping to freak the player out. Somehow reminds me PT: feels almost the same game concept. I'm pretty indifferent to horrors, but this piece got a goosebumps on me!

However, should confess that I dropped it on almost half of the storyline. As a player I have problems managing time for a game sessions. Usually I give 1 hour a day for gaming, which is I guess normal for everyone, who doesn't have a tones of time. But this one requires at least 2-3 and even more to dive deeper in experience. Within one hour there might happen almost nothing and I lost my interest quite fast. That's not what I would except from a horror game, it mostly feels like sandbox? Actually the first 10+ game hours felt like that... I don't know. Maybe there's a point for major changes of some concepts, at least to review and refine the beginning gameplay and, if it's possible yet, to fit experience for a bit shorter game sessions as described.

And a minor thing. I actually love a trick when you cannot hit the pause during the events. I lost my sht when saw something suddenly approaching me on radar and couldn't stop the game. But... It was really bruh during the "Bad Sun" event. Had to wait the whole day just to stop game. This is quite unfair and cruel in my view...

But these are just very few things and it's still playable and enjoyable, considering the current raw state of the game. Would be glad to participate in development tho.

~ Спасибо за творение <3