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I haven't heard of a whole Survivors-like genre before, I assume this is referring to Vampire Survivors? But, that game is 2D, which means if enemies spawn behind you, you can still see them.

For my first few runs of this, I saw a gem in front of me, so I shot it, then I immediately got brought to an upgrade screen, then I died immediately after picking my upgrade. It took me multiple runs to realize that enemies had already spawned behind me & killed me. In fact, the enemies seem to exclusively spawn behind the player?

The visuals really aren't clear either, I had a hard time telling if my shots were hitting the enemies. Some extra visuals & sfx would go a long way!

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Thank you so much for your feedback :)

I have gotten the enemies attacking the player for behind feedback quite a bit, and honestly it was defiantly a problem to solve. My next update will have a mini-map to help fix this issue! I also pair that with some way better audio queues for enemies approaching behind player. I had some in it, but they were not that good lol. I hope that will fix that issue! 

The enemies actually spawn from spawners which randomly spawn around the arena! But those can potentially spawn behind you. I am adding a better distinct audio queue for those now, and maybe a special marker on the minimap.

Nice feedback there! I will add more effects to make easier the enemies are struck.  I added a hitflash and hit sound effect, but I think I need some more. I will adjust the effect, change the audio a bit and add some particles to make it easier to read and some for enemy death!