Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hello! Welcome to Feedback Quest 6! My name's Hythrain, and I'm one of the hosts and streamers for this event! This feedback is being written live on my stream.

I had a lot of fun with this. It was simple and easy to understand. It feels like the perfect sort of mini-game in a larger game. There were two things, however, that either bothered me or I felt should be changed.

1. Since you only get six units and one of each, why bother setting them each time? Why not give each a set position? Unless you plan to expand it to allow for multiple of each type or to add more job options, it feels pointless to force the player to add them each time.

2. The effect of unit size to damage is crazy. I get that more units = more damage, but it makes attack upgrades much weaker compared to adding more units. If this game is expanded into a more full game concept, it for sure needs to balance that out to make attack upgrades more effective for damage done.

Other than these things, I like it. I can't wait to see what you're going to do with it.