Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits)

Hi, currently it does not matter what is happening on screen, the plugin only checks if the player hasn't moved the mouse, touched the screen, pressed the mouse buttons, pressed a key, pressed a controller button, moved the controller joystick, etc. for however long you set up in the plugin parameters, and then triggers the idle state.

I could add a plugin command to enable/disable the idle state from being entered in a future update, for things like cutscenes, thanks for the idea.