Added coyote-time, and A/S/D bindings to the items. Making UI go on another button - too much messing with current input system sadly =\
Viewing post in Cardinal-Investigator: Hemmelths incident. Level 1 jam comments
Yoi!! Just replayed the game, and yes, it's a huge lot more enjoyable now!
Just the remapping of the keys was really all this game desperately needed imo. I personally don't think A S D is perfect either, but oh boi, it's a million times better than what was before! Now the control scheme is more just a matter of getting used to, since (almost) everything important is comfly reachable witouth having to do crazy acrobacies across keyboard everytime (Altought, now that I managed to get the extra guns, I have to say the problem of poor input choice is on them now, since the numbers are a also little far away from the rest of the inputs, but oh well, I wasn't feeling the need to swap weapons nowhere near as frequent as I did to use the gravity boots, so it's way less bothersome here.). Also, sad that you couldn't get rid of Enter, but oh well, it is what it is.
I myself didn't feel much difference on platforming with the coyote time tbh, but that's mostly because I didn't actually miss it when it wasn't there either. Altought it probably saved me from a few slips witouth I realizing, so it's still always nice to have.
I managed to play it to the end now, so here's a definitive gaemplai vid!!
Also, I thinking I didn't made it clear on my last comment, but I did find this game pretty fun overall. It's very different from what we're used to see on those jams, and I think you pulled it off really well here, it's a really refreshing change of pace. And of course, I'm glad the fall deaths are still as hylarious as ever xDAs I said, the only thing keeping me from playing to the end last time were the weird input scheme, with that out of the way, it was a joy.