This looks and feels really cool, good job!
saurterrs
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It really is quake inspired, lovely art, lovely soundtrack and lovely music. My fingers are in a bit of a pin though because of V for air thrust, I feel I am stuck after getting kick thrust and the second gun. I guess I need to master kick thrust to perform a proper wall jumps, but can not achieve it yet.
The game itself is just triggering everything I have in my heart (except for shadow darkness). Nicely done!
Thanks for playing and glad you liked it!
Yeah, gravity boots and their correct usage were supposed to mitigate fall damage and fall damage are the reason to use them. But I was using velocity val to calculate the damage and it somehow had a very narrow range. Need to rework the whole system.
My wife keeps calling them pidgeons as well :) An blocking fireball - I intended to even have it as boss behaviour to through something quick to the player as soon as it sees fireball, but did not have enough time to implement. By the way, did find the Tome of Power?
Music composed by me, thank you for kind words on it ^^
К сожалению поздно было переделывать работу с UI, там всю систему надо было дописывать с отключением активных кнопок при появлении интерфейса (в юнити оно как бы есть, но ни разу не заработало из коробки на моей памяти). Синие стрелки довольно слабые на самом деле, даже если не прятаться, то они снимают щит с тебя медленнее, чем ты с них. А потом ваншотаются после взятия арбалета. Обучения согласен, всегда не хватает (на самом деле справа на рамке нацарапано управление :D )
Спасибо за подробный фидбек, а про продолжение, считай это как с песней Dream Theater - Metropolis, Pt. 1: The Miracle and the Sleeper :)
Thanks!
Yeah, I tried to remove all crack situation, maybe something left. Actually there is a menu on esc button, from where you can load last save point. Dead state lock after reset is a new bug, thanks for reporting. Usually if it happens - the game should reload you again.
Да, я говорю по-русски :)
I love sad middle-aged man noises on player's death :D
Aesthetically I think you nailed the exploration game, as well as mechanically. But at some point I got stuck without understanding where to go. It seems I got all the artefacts, I returned to the first location, I went above, I went the whole path once again, but something I missed. Nevertheless, it is very nice game, good job!
It really is very nicely drawn, and the animation of intro is very cool. Sadly there were a lot of time when main character just got something like stuck into environment with all enemies moving, but it is not responding :(
I used windows version.
Yet I see it as a very good possible start for something more than just jam entry.
Thanks for playing and making such full feedback!
"the feeling of "old PC disk" games" - yes, that's exactly what I was aiming for (and many issues might be connected to how I remember that era). Sadly my experience with making platformer like games are quite limited, particular to this one, but that's why I wanted to try and make it :)
For control scheme, it sound logical in my head, G for gravity boots, H for healing, P for tome of power. I understand it's too stretched over the keyboard, though was not something unbearable during playtests. Enter for dialogue - I regret about it all the time, should have put it on spacebar or anykey =\
"forbidden move by pressing V" - oh no, I did not have time to implement melee attack but forgot to remove the binding :(