took me many tries as often i was stuck in death loops where no matter what i did i was guaranteed to die however i did get ending #1 would definitely stay to find more but i'm afraid i'd rather not see the game over message anymore
Thank you for playing it!
Both death loops (the robot war machine and starvation due to unbalanced population) can be avoided if you have enough Hunter-Guards, or enough Hunter Guards compared to the rest of the population with starvation.
That being said I might want to tone down the death-loops or add ways to escape them in future versions of the games maybe
Perhaps for the starvation death-loop, you could provide the player with the ability to ration food - let someone else starve to keep the Hunter-Guards alive until you return to equilibrium. Killing at random means I wound up, for example, rolling dead Hunter-Guards eight times until I wound up with none at all.
I know it doesn't make sense on a pragmatic level that Hunter-Guards can die of starvation too, but one occupation having privileges above another (like getting access to food first) doesn't make sense to me within the world Oil-Pit exists in; If you got food in case of starvation as a Hunter-Guard, wouldn't you idolize Hunter-Guards and want to be one to avoid a fate of dying due to starvation? wouldn't that create an imbalance at the heart of the group?
(Still planning on addressing those death loops at a later point though).