This game's pretty interesting, and I do like the artstyle, but I think it has a lack of specifically enemy reactivity. As far as I can tell, they don't flinch, they don't get stunned, they don't get moved.
Part of the fun of the improvised-weapons-melee-combat kind of thing is the ability to do that kind of thing - chuck bottles at someone to keep them back while you search for a knife, hit somebody with a barrel and send them falling down a flight of stairs, etc.
But here, enemies just play the same animation as you lower their HP until they die.It removes avenues of strategic thinking (you just hit the guy) and makes everything feel weightless (I just hit this skeleton with a mace and it just kept on going like nothing happened).