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Hey there, Im so glad you enjoyed my game! I came to check yours out. The charm and the visuals are top notch for sure, definitely at a marketable level of polish. It looks like most of my gripes have already been addressed, overshooting jumps, more invincibility frames after getting hit, and confusing level design. I see a lot of potential with the concept of flipping the world but it feels like im thrown into the last level of the game right at the start in terms of difficulty. I will say however it is sort of fun to wander around and figure out where to go but i think most people will find it frustrating. I think it should ease into the gameplay and introduce mechanics in a more manageable way. I got the attack, a couple of inkhearts, and the double jump, found the eyeboss which wasnt really beatable with what i had but i will come back to it later and try to beat it! A map would also be helpful, maybe there is one later but it is really easy to get lost. Overall I am very impressed with the level of polish for the time you had!

Yeah, the first room was trying to teach players to not tackle the challenges the game provided head on, and to instead use tricks to bypass them, but most people just ended up trudging though anyways! I'm certain that this is a bit of a niche game, and the difficulty isn't for everyone (I was going to add different difficulties, but this game was made in the final 10 days of MVM so some corners had to be cut). I had trouble making a useful map, because the whole thing would have to rotate based on character orientation, and I think players would still get lost even if I provided one given the ways most rooms are divided.