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Out of curiosity, I'm also using Unity, how did you get yours to build without running into this issue? Did you click anything special in the build settings? For instance, did you use the Target Platform set for both Intel and Apple Silicon or just do it individually? Something else? Would love to know if you know for my future reference.

Okay thanks ill check it out tomorrow. This vid fixes the webgl stuff:

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Oh as for the stand alone build i dont really change anything apart from the resolution stuff, for me it just has a mac and a windows option. Mine has a similar mac issue where you have to force it to open through the settings but yours just says its not allowed

Thanks for the resource! I'll try this out.