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Most of the artwork was from the two free art asset packs I listed in the credits, though a few assets were things I made from scratch or were things I made from bits and pieces of the main asset pack arranged to fit a new purpose. 

The small pickup range was a last minute workaround. I had a larger pickup range that worked fine for individual items, but made it a hassle when trying to pick up one specific item from several stacked on top of each other. The fix I would have liked to apply was to determine which item was closest to the player character's hand from the objects overlapping the large pickup radius, but that ended up being more complex than expected to apply, and time was running out so I went with the smaller pickup range as a compromise.

Of the one's I've rated your game, Jam Packed, has been my favorite game in the jam so far. You and your team did good work on that one.