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A jam submission

Traveling ScarecrowView game page

A game jam submission for Mini Jam 154: Travel.
Submitted by jon11888, a_sett, Boliverse — 40 minutes, 48 seconds before the deadline
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Traveling Scarecrow's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#402.7502.750
Concept#462.7502.750
Overall#552.2502.250
Enjoyment#601.9171.917
Use of the Limitation#661.5831.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
https://a-sett.itch.io/ https://boliverse.itch.io/ https://jon11888.itch.io/

Software used
Clickteam Fusion was the game engine.

Use of the limitation
The idea was to have the player put items in a cart(it's sortof box shaped.) then push it to a location.

Cookies eaten
Probably none.

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Comments

Submitted(+1)

im not good enough of a gamer, i got stuck right away i felt like i needed to move the crate so i could jump over but i couldnt :/

Developer

I could have done a lot more to make things clear and a bit more user friendly. Probably the best way for me to improve on that in future jams would be to have a few friends or teammates test the game and offer feedback early enough that I can fix things that I wouldn't notice on my own. 

Submitted(+1)

Lovely art and atmosphere!

Submitted(+1)

A really cute game with cute music

Submitted(+1)

I like the artwork! the items seemed cool, but the pickup range felt a little small. Great work though, that debug mode was sick!

Developer

Most of the artwork was from the two free art asset packs I listed in the credits, though a few assets were things I made from scratch or were things I made from bits and pieces of the main asset pack arranged to fit a new purpose. 

The small pickup range was a last minute workaround. I had a larger pickup range that worked fine for individual items, but made it a hassle when trying to pick up one specific item from several stacked on top of each other. The fix I would have liked to apply was to determine which item was closest to the player character's hand from the objects overlapping the large pickup radius, but that ended up being more complex than expected to apply, and time was running out so I went with the smaller pickup range as a compromise.

Of the one's I've rated your game, Jam Packed, has been my favorite game in the jam so far. You and your team did good work on that one.

Submitted(+1)

This is cool. Might need a little more polish in terms of the click interactions, but hey, for 72 hours this is dope. The teleport arrow was really fun. Could build a whole game around that honestly. 

Developer

The main thing I've been working to improve on by completing game jams learning to make the scope small enough that I still have time to apply polish before the deadline.