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(+1)

I finished the game, very good experience, my feedback

The +

- Original, I like the concept and there are some very good ideas

- Improvements in other forms of awesome tetriominoes

- Good use of the 5 powers, used well to adapt to several situations

- The description of the power on the cubes very effective! (PUSH. SAFE, FIRE, etc.)

- I like FIRE, since the tetriomino looks like a ship, I like it <3

- Good ideas in building puzzles

- Good tutorial area, we understand the mechanics quite easily

- Teleporters are good so you don't have to re-travel

- Reference to old games like pong, space invader, etc. nice

The -

- Heavy, slow and rigid movements + the noise that is present with each of our 'steps'

- Bug: I can pass the laser zone without the cube, with the bar (which creates a soft lock because you can't go back)

- Bug: I died in the Space Invader zone and the death sfx was playing in a loop. When I die, the bug disappears

- Bug: the buffer is automatically activated in each room once the power is unlocked


Are the gifts useful for anything (I got 3)? Is it just me or are there switch noises everywhere xD?!

It's a game that has been very well thought out, and the new abilities are well exploited. One of my favorites of the jam at the moment... NICE <3

Thanks for thorough review!

Gifts are just collectables. 4 of them make a frame and the last one (from room (2.5) adds a heart. After finishing the game this collectables "remake" boring white square core into famous Cube Companion from Portal series. So, it is like skin customization :D

I am thinking of adding more mechanics to broaden spectrum of pickups and add more inсentives to explore, because nobody wants to loot skins instead of powerups :)

Thanks again, I hope to shock you with updates later!