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(5 edits) (+1)

The visuals and polish are outstanding here, you clearly know what you're doing very well. Great camera direction, solid music choices, tight controls; you could make a Switch trailer out of the in-game footage and no one would ever guess it's a jam game. I guess the sharks could move a little more fish-like (with a turn radius instead of just rotating), but that's a tiny nitpick.

I really enjoyed the little subversion of expectations when I first met the shark and it jump-ate me in the middle of the lake where I thought I'm safe, was a memorable moment and felt very intentional. 

I never really got the gameplay parts though. I expected the gators to be stupid little guys that I'm supposed to outsmart in a puzzle-y way but ended up just outrunning them with no problems and even if they caught me they just politely let me go soon after. Same for the shark but with it there at least was an element with dodging at the right time (or just get lucky in one or two attempts). I guess the levels never felt like a rewarding display of skill or cleverness, but rather as a hurdle to get through; which was fine for most of the game since I could just quickly pass them and absorb the experience, but the big level just had me throwing myself at it without understanding that well how am I supposed to get good. I got softlocked in the big level sadly so couldn't see the end. :(

Also, changing colors for the last level to be a little less friendly was a nice touch. Incredible work overall!

(+1)

Thanks! yea for the sharks i ran out of time to make them follow bezier curves so the movement is a little unnatural, great feedback about the gameplay, if i go back to make this into a more full experience i want to push each area more puzzly where timing + awareness matters and basically to make the decisions the players make have more impact  with less shark rng lol