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Hi, just finished your game, really cool platforming, at some points, some obstacles reminded me of Celeste's ones. I would polish a little bit the walljump, as of now, sometimes it doesn't recognize you are on a wall (if you are using a raycast, try using two, so that you can control better the size of the attach area). Apart from that, really cool game, I loved how you gave an explanation to the different skills that were unlocked through the game. 

Well done, the atmosphere was on point too, and you hit the theme of the jam. Good luck with it <3333

(+1)

Thanks! I've been getting a lot of comments about the wall jumping and I think I know where I went wrong. Its using a radius from the players front to check for the wall, but that radius isnt covering the entire height of the player. I think what I should have done was use a boxcast for about 80 or 90 percent of the size of the player's sprite so that it would feel more responsive. I'll be sure to remember that for next time