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Nice pixel art, needs a bit of feedback on the weapon, tracers or projectiles of some kind go a long way to getting more juice in. Nice use of vision cones for tension but the movement being relative to the camera is pretty weird and non standard, most top down games use global directions for each movement key which is a lot less disorientating most of the time.

Funny that our two projects have a lot in common but are totally different genres!

The two games are gameJam-cousins haha

Thanks for the feedback, totally agree with the feedback issue, it was one of the things I was sad I didn't get time to add. The movement being confusing was in a way my take on the theme of aberration, as it wouldn't be what people expect, but I wanted to build on it with a horror theme and maybe helping on making the players feel less powerful or limited in their encounters. But alas I don't think the horror atmosphere goes hard enough to support that idea, first time making something horror so I'm still happy with the result.